A fun modeling project I did to challenge myself and update my portfolio. I modelled the car in blender, focusing on smooth typology and edge flows for use in a game engine, with low poly and high poly available. The final triangle count was 246k on the high poly. My goal was to learn emmission and texturing for the headlights, and lighting + camera animation for the final render. There are afew more steps I want to do in future like baking the textures of the high poly to a low poly while maintaining a smooth appearance.
Blender Video Render